It is immune to damage while using this move, which can be used as an approaching tool. Its side special, Withdraw, has Squirtle retreat in its shell and move across the stage at high speeds. The longer the move is charged, the higher the push back, making it a useful tool for edge guarding. Its pummel, while relatively weak, is decently fast and easily builds up damage.įinally, when it comes to Squirtle's special moves, its neutral special, Water Gun functions similarly to Mario's down special, being a move that pushes away opponents without making them flinch. Back throw is a strong KO throw, being one of the strongest in Ultimate, while its up and down throws are potent combo starters. Its forward throw is very effective for edgeguarding and is strong enough to KO at around 160% with no rage. Despite its below average grab length and unimpressive damage outputs on its throws, they all have utility. Squirtle also has a very effective grab game. To cap, all of its aerial attacks have at most 18 frames of landing lag, making them solid air-to-ground options. Its down aerial is a good landing option that can set up combos at low percentages. Due to Squirtle's above average jump height, up aerial is a very effective juggling tool, while the move has among the lowest landing lag of any aerial attack, at 6 frames, furthering its juggling abilities. Forward and back aerials are good for combos, with the former being good for wall of pain combos, while the latter can set up dragdown combos. Neutral aerial has very fast startup for a neutral aerial at 4 frames while it can also KO at very high percentages near edges, making it an effective for disrupting combos. As one of the only few characters in Ultimate whose all five aerials can be auto-canceled in a short hop, Squirtle has multiple options while in the air. Finally, its down smash is its fastest smash attack and has good range overall, making it effective as an out of shield option. Its up smash comes out slightly faster than forward smash, hits on both sides simultaneously, and covers a decent area above it. The start-up for forward smash is high but the end lag is low, has high knockback (being the strongest of its three smash attacks), and can be used to finish off a jab lock combo. Squirtle's smash attacks are generally much slower compared to its other moves, but compensate with range and power. Finally, its dash attack can be used to set up some combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data. Down tilt, while slower compared to its other moves (coming out at frame 8), has a bit more range and can be useful in 2-framing opponents. Up tilt can combo into itself and set up aerial combos. Forward tilt is one of its most useful tools the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up jab locks or tech chases at higher percentages. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2 making it useful as a "get off me" option. One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Squirtle also has the ability to crawl and wall cling. Squirtle has decent mobility overall, with average dashing and air speeds, a fast walking speed, very high air acceleration (the eighth highest), high gravity and high jump height, but a below-average falling speed and low traction. Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. If Charizard is KOd, Squirtle will always appear on the next revival platform. In relation to Pokémon change, the order is Squirtle- Ivysaur- Charizard. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the Y button on the character select screen. Game & Watch for the 3rd-lightest character in the game. Squirtle is the smallest and lightest out of the Pokémon Trainer's Pokémon, with it being tied with Mr. The editor who added this tag elaborates: This section can be improved upon to better flesh out Squirtle's strengths and weaknesses You can help SmashWiki by expanding or finishing it.